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Vendor's Overview
Players return to
the world of Aranna and start an all-new adventure in the Dungeon Siege expansion
pack, an addition to the popular Dungeon Siege PC title. Players are drawn outside
the original Kingdom of Ehb into the wilds of Aranna to solve an ancient mystery.
The adventure reveals the origins, lives and eventual downfall of the ancient Utraean
civilization. Building on the critically acclaimed gameplay found in Dungeon Siege,
the expansion pack features a new part of the world to explore, fantastic creatures
to battle, treasures to loot, mysteries to unlock, weapons to wield, armor for protection
and unique items sets.
Features
- All-new campaign.
Journey through nine spectacular areas, including an all-new jungle region, as you
unravel the rich history and mystery of the world of Aranna.
- Additional spells.
Mages wield dozens of new magic spells including Diminution, Animal Rage, Zorkon's
Bonecrusher, and the Orb of Fire.
- Half-giant player
character. Standing over nine feet tall, the new half-giant player character
towers above the rest of the characters and attacks with a primal ferocity.
- Even more intense
battles. As you adventure through Aranna, you'll encounter previously unseen
creatures to battle, including the reptilian Zaurask and the catlike Hassat.
- Cooler treasures.
Discover rare and powerful treasure sets among the spoils of battle that, when combined,
grant the owner new and wondrous abilities.
- New pack animal.
This pack animal fights back, defending the player's treasure to the death if necessary
Game Play
To those of you that have played Diablo
or Diablo II on the Macintosh, Dungeon Siege will have a very familiar interface.
You determine what your character will equip (armor and weapons), and as your character
gains experience, better things can be equipped. You travel through different areas,
killing enemy creatures, and picking up goodies that they leave behind (gold, armor,
weapons, etc.). Dungeon Siege is broken down into chapters, and within each chapter
are various quests to complete. You obtain information about your quests from people
you meet along the way, mostly in towns. Some people want you to rid their basement
of monsters, or retrieve some lost books, while the bigger quests focus on long term
goals of fortifying a fort, retrieving an important artifact, or hunting down an
evil enemy.
Legends of Aranna (LoA) is an expansion to the original Dungeon Siege, and the game
comes with the original Dungeon Siege so you can play it if you haven't already (that
also means that you don't already have to own it to use the expansion, unlike most
expansions). The story in this sequel is much different than the original, and although
there are a few new features in the game, the game play is pretty much the same.
In many respects, that is a good thing. I really enjoyed Dungeon Siege, so being
able to play more in this engine with an all new story and environment was a blast
for me.
In Dungeon Siege you encounter other characters who are welling to join you on your
quests. In the original, you sometimes had to pay a fee for the help, but I don't
remember having to pay for any characters in LoA. There are more extra characters
than there are available slots, so eventually, you have to let someone go once your
party is filled and you meet someone you feel will benefit you more. I kind of get
attached to the characters, so it was always a difficult decision for me. I did it
twice, and both times I corralled the players into a safe area (towns or villages),
and even kept them equipped with weapons and armor (even though they would never
be in danger unless they were a part of my party). Go ahead and laugh.
In addition to your comrades, you can also purchase mules in certain towns, providing
you with extra capacity for collecting items as you go. I found the mules quite useful,
as it meant less effort picking and choosing what to keep when my inventory was full...
just throw it on the mule. New in LoA are pack animals that behave as mules in that
they follow you around and carry your stuff, but they also fight back. Your game
party has a limit of 8 characters, including mules and pack animals. In the beginning
it's not an issue, but once you have 6 characters and 2 mules, and then encounter
another character, sacrifices have to be made (lose a mule or a weaker character
to accept a new character). Fortunately, LoA also introduces new back packs that
each character can purchase from a shop, allowing you to carry much more, and eliminating
your need for a pack animal.
What really sets Dungeon Siege apart from other RPG's I've played is the interface,
graphics, and soundtrack. The interface is something you notice immediately, as everything
uses true 3D modeling, and zooming and angling is as simple to control as moving
the mouse. You can change your perspective 360 degrees at any time, and zoom close
enough to see the details of your characters, or far out enough to see all your characters
plus much of the terrain. The 3D graphics are unbelievable. Great detail has been
given to every object, creature, plant, building, and rock. The terrain effects are
five star. There are areas where it is raining, snowing, or fog drifting in, and
the translucent affects of the weather, as well as obstacles which might otherwise
block your view, are done fantastically well. For instance, you may be heading into
a forest area thick in trees, but once you get right up on the trees, the translucent
effect allows you to see past the trees, providing you better visibility and creating
the next best thing to peripheral vision. And while the effects enhance the visual
experience, they don't impede on the game play, as most of the "eye candy"
you can virtually walk through (such as trees, plants and small rocks). The larger
items, such as buildings, cliffs, boulders, fences, and other objects that are intended
to block passage must be ventured around. LoA introduces some new terrain and creatures,
although much of the terrain and creatures are quite familiar. One thing that did
stand out in my mind was that there were a lot more climbing, scaling up high mountains,
turn after turn. It was almost as breathtaking to stand on the cliff of these mountains
as it is in real life. Spectacular views up there.
The sound effects in the game are great, as is hinted immediately when you start
the game and watch and listen to the effects of the game menu. Once in the game,
everything comes to life. From rivers to rain, critters to characters, everything
has a sound, and there is a strong sense of a living environment that you travel
through. Added to the great sound effects is perhaps my favorite part of the game,
the music soundtracks. The music is original, intense, and wonderfully integrated
into the story. From one area to the next, the music transitions perfectly, and each
area has it's own theme, some are variations of earlier themes, while others are
completely unique. You can be walking through gorgeous and spooky caves with eerie
music, or traveling along steep cliffs with fog rolling down the mountain side with
suspenseful music. LoA introduces some new music, but I was also quite pleased to
hear the familiar sound of the character's theme. It is a very vibrant piece that
adds to the intensity of game play (makes you feel like Indiana Jones).
The "cut scenes" are another thing of beauty in Dungeon Siege. Cut scenes
are those movies that are breaks between chapters and at the start and end of certain
quests. In most other games, especially older games, these cut scenes shift from
the game screen to a movie which is of a greater and completely different style and
quality from actual gameplay, often showing generic scripted scenes regardless of
the player. In Dungeon Siege, this has been taken to the next level. Utilizing the
amazing 3D engine in the game, Dungeon Siege plays the cut scenes live, right in
the game, with the scenes and characters that are already in use. During the scene,
it pauses the player's ability to control any of the characters, as angled shots
shift and slide, like in a movie. Text scrolls at the bottom along with a scripted
voice describing the scene. These characters that you dressed, trained, and befriended
during your journeys become the stars of each movie. LoA implemented this in the
same fashion as the original.
There are some monotonous scenes in LoA, where you must go from area to area, several
in succession, fighting the same battle over and over again. After having done that
for so long in Dungeon Siege, I found myself a little more bored with tedious battles
in LoA. Besides having all kinds of new weapons and armor to discover (including
magical items that made the character glow), there were special "set" items.
These were items that as you found each item in the set, each items special value
dramatically increased. For instance, a set could be a Sword, Helm, and Ring. If
you just have the Ring, it may give you a defense value of 4 (you try to build up
your defense value throughout the game), but in combination with the Helm, the value
may become 8, and with all 3 items, the value may be 16. The one thing about these
sets, especially the ones you get early on, is that once you finally get all the
items, you don't want to part with it (even when you've advanced so far in the game
that their elevated special powers are insignificant). The other thing about these
items is that you have to explore more to ensure that you don't miss some creature
or treasure chest that may be holding one. Sometimes you just don't feel like exploring
every nook and cranny; hence, I only completed 2 or 3 of the sets, while having partial
items of all the rest.
I really like the new features, especially the back packs, and the "distribute"
potion button that distributed your health and mana potions accordingly amongst your
party (taking out the tediousness of doing this manually). These are features that
removed the tediousness from the game, which allows you to enjoy the game play more.
They could easily improve on this, because one of the most tedious aspects of the
game is redistributing armor and weapons based upon the players ability. For example,
some items required high dexterity, while others required a lot of strength, and
others required more intelligence. Picking and choosing what each character is going
to wear and wield is fun to a point. A lot of the number crunching I had to do in
my head to determine the best players for an item was not fun, and something that
a computer can (and should have) helped me with.
I also noticed more interface problems in LoA then I did in Dungeon Siege. For one,
on several occasions, when I had my party selected and was ascending from a stairway,
the upper level that they were ascending to was shown as black (even though I had
already explored that area), and I was unable to move the characters into the area.
Sometimes this was so bad, I thought I was stuck for good, but with enough juggling
of the players (and patience), the game eventually recognized that I was trying to
ascend, and let my party out into the sunlight.
The overview mapping function is somewhat limited as well. In LoA, there is a new
feature for "world" map that shows you where you are in the world (versus
the detailed overview map). Although I though this was interesting, I did not find
this feature too helpful in navigating. For navigation, you use your memory and the
overview map. The overview map spins around as you use your mouse to pivot around
your party, so it's really easy to forget where you were coming from or where you
are going. I tried a bread crumb trick (dropping certain items in certain places
to let me know where I've been), but the items that I dropped disappeared eventually.
New in LoA are "displacers" that help in getting back to a town after a
long and hard fought journey, and that was a good thing. The first displacer I came
across, however, I somehow got one of my players stuck on the edge of it, and no
matter what I did, I could not free him. I eventually had to quit and go back to
a previously saved game.
Most of the time, the dialog of other characters changed as you progressed, but sometimes
they were inappropriately unchanged. In one town that was made up of sections connected
by bridges, I was told by a guard to rid the city of the "Lizard" people
(and this become one of my tasks). However, after completing the task, the guard
still asked for the same thing.
In the very end, after completing the final quest, it felt like LoA was shorter than
the original Dungeon Siege. On the other hand, I found that the final battle scene
with the Shadow Jumper was much tougher than the final battle scene in Dungeon Siege
(this is a good thing, as the final battle in the original seemed too easy). I failed
several times, and even when I did succeed, the majority of my party had died in
the battle. Fortunately, I had plenty of resurrection scrolls to bring them back
to life (and the main character had to be brought back to life in order to trigger
mission success).
After your Shadow Jumper journey is completed, you can then journey out onto the
internet to travel with other Dungeon Siege players through a whole new set of maps
(both original Dungeon Siege and LoA). As with any internet play, you are at the
mercy of the internet throughput, and your co-players can enter or leave any time
they choose (unlike your faithful comrades in single player mode). I found the internet
play interesting, but it didn't keep my attention or fascination as much as the single
player game.
Summary
Dungeon Siege: Legends of Aranna is a sequel
to the original Dungeon Siege RPG. The Dungeon Siege engine does a good job of removing
much of the RPG tediousness out of the game, and while LoA includes more features
to help in that respect, it doesn't remove it all. Equipping your characters can
still be tedious. However, the majority of the time you are adventuring off into
breathtaking cinematic environments, engaging in exciting battles with strange creatures,
wielding swords and crossbows, casting magic spells, all with an easy-to-use streamlined
interface that allows you to focus on the game play. It immerses you into a living
world full of beautiful graphics, sounds, and music, and challenges you with interesting
quests and a huge variety of enemies to fight against. It is one of the most rewarding
gaming experiences I've had in a long time. With the exception of a few slight interface
quarks, and the downside of not yet being available for the Mac platform, Legends
of Aranna is a wonderful expansion to Dungeon Siege.
Pros
- Streamline interface with 360 degree perspective
- Awesome sound effects and music soundtracks
- Gorgeous 3D graphic game play and integrated cut
scenes
- Great new features (like back packs and potion
distribution)
- All new story line and new quests
Cons
- Not yet available on the Mac
- Limited overview map function
- A few interface quarks
- Tedious weapon and armor distribution
Overall Rating:
4 out of 5 Mice
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