|
Vendor's Description
Rise of Nations
is a new historical real-time strategy game from Big Huge Games' Brian Reynolds,
designer of the PC game classic Civilization II. For the first time ever, gamers
will experience the pulse-pounding thrill and speed of real-time gaming combined
with the epic scope and depth of turn-based strategy games. The game brings to life
6,000 years of history, from the ancient age to the information age - not just in
warfare but in city building, trade and diplomacy.
Rise of Nations allows players to create new cities, improve their city infrastructure
and expand national borders. Players have the option to win through military or quasi
military strategies, using everything from slingshots to cannons to nuclear missiles.
Despite the long timeline in the game, Rise of Nations is designed with the casual
audience in mind, meaning gamers will be able to move through the game quickly without
playing for hours.
Setup
Rise of Nations (RoN) installed very easily. After running the installation wizard,
I started up a game immediately. Rise of Nations comes with a "learning"
scenario that teaches you some of the different aspects of the game before you jump
into serious battles. I was up and playing my first real game in no time.
Game Play
RoN sports some really nice graphics and sounds, and very addictive game play. In
short, it is like a cross between Risk, Civilization, and Age of Empires. The standard
game starts off with a map of the world, with territories charted out (just like
in the board game Risk). You choose your starting nation, and then began your campaign
to conquer the world. However, instead of the dice controlling the outcome of battling
neigboring nations, each time you challenge a nation, the screen changes to a close-up
of the land you are battling for (or defending), and you begin what feels like is
an entirely different game. Your focus is no longer on the big world map, but on
building cities, managing resources, building up armies, advancing technologies,
and finally engaging the enemy in battle. Here, the game has more of a Age of Empires
and Civilization feel as you create farms to gain food, build mines next to hills
and mountains, create trade routes, and gather wood. In many ways, RoN removes some
of the mundane tasks of the other mentioned games making it a lot more fun. For
instance, instead of having to replant farms as required in Age of Empires, once
a farm is planted in RoN, you never have to worry about replanting it (unless, of
course, it's destroyed by your enemy). Likewise, instead of having to build roads
in a turn-by-turn fashion in Civilizatoin, in RoN your cities automatically build
roads as you build new buildings, cities, and trade routes. RoN is real-time, which
is far more exciting than the turn-based game play implemented in Civilization.
As you would expect, different buildings require different resources to construct,
and can then produce other resources once built. Granaries help food output, mills
help wood output, universities help technology growth, and so on. As you advance
in technology, you advance in the skills and abilities of your artillary and soldiers.
You start off with rocks and spears, advance to guns and horses, and eventually
reach a period where you have tanks, fighters, submarines, and missiles. You can
create spies to sabotage enemies buildings, generals to organize and improve the
defenses of your armies, and so much more. Another way to describe this game is
Civilization on steroids. It's a total blast, both in terms of balancing resources,
managing your cities, and strategizing your battle plans. The best part, of course,
is the implementation of your battle plans. Eventually, you conquer the enemies
capital city, and that ends the game... well, sort of. Then you're reminded that
it was only a game within a game, and you are brought, once again, to the world map.
Back on the world map, successful campaigns win you the territory as well as other
goodies. Each territory has a set of icons indicating what kind of goodies you get
if you conquer the territory. Sometimes you get an extra army, sometimes a special
abilities card (that can be activated in subsequent battles), rare resources, a wonder
of the world, or, if the territory carried a flag, then you've just eliminated an
entire civilization from the game. The object of the world conquer game is to dominate
the world, so going after the nations with flags is a good thing.
With each nation battle launching a new game, you can imagine that the world conquer
can take quite awhile to complete. I played several world conquer matches, and they
all lasted for days. Strategy techniques aside, another technique you really need
to get a handle on is managing your time (otherwise, you'll be up late, night after
night, losing lots of sleep). Tell yourself when to stop, and actually stop when
you reach that point (easier said than down).
The aesthetics of the game were very pleasing, adding quite a bit to the game play.
The graphics of the buildings, citizens, armies, and scenery were very well done,
and the sound effects and music were awesome.
One thing I did miss were the campaigns of Age of Empires. With RoN, you can engage
in single battles, or even battles over the internet, but there were no real campaigns
with background stories and missions to achieve. All of the battles basically have
you doing the same thing each time... build cities, build resources, build armies,
and conquer. Of course, for battle strategists, there are an infinite number of
ways to strategize and conquer.
There was also one negative that RoN shared in common with its Age of Empires cousin,
and that is the way the AI advanced in difficulty. While we hope to see the computer
get smarter, what we get is just the computer getting faster. In other words, while
you have to manually click each of your cities to manage them, and manually tell
each building, citizen and army what to do, the computer, with it's CPU power, can
manage everything so quickly that it appears to do it simultaneously. What that
means is that while you are proud of finally getting your first army formed, you
discover that the computer has an army 10 times that size already advancing on you.
It would be nice to one day see a game like this have the AI restricted to human
limitations in its ability to manage resources, but get fiercely more intelligent
in the way that it strategizes and implements its battle plans.
Summary
Rise of Nations takes one step beyond the strategy
games of the past, and brings us a new and refreshing strategy game of city management,
civilization management, and world conquer. If you enjoy the board game Risk, you'll
love the world conquer aspect of this game. If you enjoy Civilization, then get
ready to pump up the adrenaline as Rise of Nations takes your civilizatoin to real-time
rather than turn-based. For those Age of Empire addicts out there, this game provides
similar addictive game play, but without many of the tedious resource management
tasks. Regardless of whether you've played these other games or not, Rise of Nations
will captivate your imagination and intellect for hours at a time, immersing you
in an exciting and fun world of real-time challenge. It's unfortunate that the game
is not available for our Mac friends and family.
Pros
- Addictive game play
- Excellent integration of Risk style game with real-time
strategy challenges
- Great sound effects and graphics
- Free internet gameplay
Cons
- AI relies too much on resource gathering rather
than strategy
- Challenge ratio between easy and hard not well
balanced
- No Mac version
Overall Rating:
4 1/2 out of 5 Mice
|