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Vendor's Overview
Dungeon Siege
combines the immersive elements of a role-playing game with over-the-top intensity
and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world
where you face off against an army of evil that has been unleashed. You begin as
a humble farmer, and as you travel through the world and gain new skills, you can
gather a party of up to eight characters to aid you.
Game Play
To those of you that have played Diablo
or Diablo II on the Macintosh, Dungeon Siege will have a very familiar interface.
You determine what your character will equip (armor and weapons), and as your character
gains experience, better things can be equipped. You travel through different areas,
killing enemy creatures, and picking up goodies that they leave behind (gold, armor,
weapons, etc.). Dungeon Siege is broken down into chapters, and within each chapter
are various quests to complete. You obtain information about your quests from people
you meet along the way, mostly in towns. Some people want you to rid their basement
of monsters, or retrieve some lost books, while the bigger quests focus on long term
goals of fortifying a fort, retrieving an important artifact, or hunting down an
evil enemy.
As the overview states, you start off as a humble farmer, with minimal armor and
weaponry, embarking on a wild and exciting journey through mystic lands. Similar
to Diablo, you can only get new armor, weapons, potions and spells at a shop, either
in a town or a secluded trading post, or find the items left behind from fallen enemies.
Unlike Diablo, there are several towns that you can visit (Diablo II has two primary
towns), and the journey is more linear rather than "spider-like" (Diablo
centered around the town, going back and forth between it in various areas of danger).
In Dungeon Siege, the game focuses on the story, and on progression. When you start
off, the monsters you encounter are easy to kill. You gain experience as you go along,
which improves your performance. The strength of the enemies parallels your own experience
and armory (i.e., monsters become much tougher as you become more experienced).
In Dungeon Siege you encounter other characters who are welling to join you on your
quests (some for free, others for a sum of gold). In addition to your comrades, you
can also purchase mules in certain towns, providing you with extra capacity for collecting
items as you go. I found the mules quite useful, as it meant less effort picking
and choosing what to keep when my inventory was full... just throw it on the mule.
Your game party has a limit of 8 characters, including mules. In the beginning it's
not an issue, but once you have 6 characters and 2 mules, and then encounter another
character, sacrifices have to be made (lose a mule or a weaker character to accept
a new character).
What really sets Dungeon Siege apart from other RPG's I've played is the interface,
graphics, and soundtrack. The interface is something you notice immediately, as everything
uses true 3D modeling, and zooming and angling is as simple to control as moving
the mouse. You can change your perspective 360 degrees at any time, and zoom close
enough to see the details of your characters, or far out enough to see all your characters
plus much of the terrain. The 3D graphics are unbelievable. Great detail has been
given to every object, creature, plant, building, and rock. The terrain effects are
five star. There are areas where it is raining, snowing, or fog drifting in, and
the translucent affects of the weather, as well as obstacles which might otherwise
block your view, are done fantastically well. For instance, you may be heading into
a forest area thick in trees, but once you get right up on the trees, the translucent
effect allows you to see past the trees, providing you better visibility and creating
the next best thing to peripheral vision. And while the effects enhance the visual
experience, they don't impede on the game play, as most of the "eye candy"
you can virtually walk through (such as trees, plants and small rocks). The larger
items, such as buildings, cliffs, boulders, fences, and other objects that are intended
to block passage must be ventured around.
The sound effects in the game are great, as is hinted immediately when you start
the game and watch and listen to the effects of the game menu. Once in the game,
everything comes to life. From rivers to rain, critters to characters, everything
has a sound, and there is a strong sense of a living environment that you travel
through. Added to the great sound effects is perhaps my favorite part of the game,
the music soundtracks. The music is original, intense, and wonderfully integrated
into the story. From one area to the next, the music transitions perfectly, and each
area has it's own theme, some are variations of earlier themes, while others are
completely unique. You can be walking through gorgeous and spooky caves with eerie
music, or traveling along steep cliffs with fog rolling down the mountain side with
suspenseful music.
The "cut scenes" are another thing of beauty in Dungeon Siege. Cut scenes
are those movies that are breaks between chapters and at the start and end of certain
quests. In most other games, especially older games, these cut scenes shift from
the game screen to a movie which is of a greater and completely different style and
quality from actual gameplay, often showing generic scripted scenes regardless of
the player. In Dungeon Siege, this has been taken to the next level. Utilizing the
amazing 3D engine in the game, Dungeon Siege plays the cut scenes live, right in
the game, with the scenes and characters that are already in use. During the scene,
it pauses the player's ability to control any of the characters, as angled shots
shift and slide, like in a movie. Text scrolls at the bottom along with a scripted
voice describing the scene. These characters that you dressed, trained, and befriended
during your journeys become the stars of each movie.
In the very end, after completing the final quest, I was actually sad to see the
game end. But that's when you can take your highly experienced character (either
your main one, or any of those characters that joined you) and journey out onto the
internet to travel with other Dungeon Siege players through a whole new map. As with
any internet play, you are at the mercy of the internet throughput, and your co-players
can enter or leave any time they choose (unlike your faithful comrades in single
player mode). I found the internet play interesting, but it didn't keep my attention
or fascination as much as the single player game.
I was hard pressed to find anything to fault in the game, but after playing all the
way through (and half way through a second time), it does fall just a hair short
of perfection. Some interface functions could be made a little more friendlier. For
example, when going to shop, I often loaded one mule with everything I wanted to
sell. Rather than having to click and drag each item one at a time, I would have
liked to have just sold everything in one step, either a "Sell All" function,
or the ability to highlight multiple things and drag them over for one big sell operation.
There were also some minor and infrequent graphical glitches I noticed from time
to time. With all characters selected, sometimes the map mode didn't always uncover
areas that all your characters had traveled into, or when ascending stairs back to
level ground, the map would sometimes be reluctant to switch from the lower level
to the upper level. The overview mapping function is somewhat limited as well. In
fact, in areas where things are dark and the path is not as clear, the overview map
does not provide as much help as you wish it would. The scope of the map is centered
around the current character, and it is not resizable. When lost, I would have preferred
seeing much more of the terrain in the map mode to figure out where I was.
My biggest beef with the game, however, is that fact that it is not available on
the Mac. If there's any game that I think would do really well in the Mac area, this
is it. It's a shame that our Mac friends won't have the opportunity to share in these
adventures.
Summary
To summarize, Dungeon Siege is an RPG game that
takes the tediousness out of the RPG experience with a streamline interface, allowing
you to focus on the story, battles and character statistics. It emmerses you into
a living world full of beautiful graphics, sounds, and music, and challenges you
with interesting quests and a huge variety of enemies to fight against. It is one
of the most rewarding gaming experiences I've had in a long time. With the exception
of a few slight interface quarks, and the downside of not being available for the
Mac platform, Dungeon Siege is a brilliant masterpiece of an RPG.
Pros:
- Streamline interface with 360 degree perspective
- Awesome sound effects and music soundtracks
- Gorgeous 3D graphic game play and integrated cut
scenes
- Hours and hours of fun RPG adventures
Cons:
- Not available on the Mac
- Limited overview map function
- A few interface quarks
Overall Rating:
4 1/2 out of 5 Mice
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