Water Cannons? That is correct. A cannon made out of water, no, a cannon that uses water, yes. A water cannon is a device that uses a media to propell a player to great lengths, or to move a player along a desired path. It can use water, sewege, lava, or even goo... they all do the same thing, yet lava and goo will hurt the player in the process.Grendel searched high and low for a correctly used water cannon, and found Hata "ha-ta-la", a map by Randall Shaw. This map will be used for the demonstration of this thing.
|Parts List for the Hata Water Cannon|
Refer to the parts list above for what you will need, to make a Water Cannon just like the one in Hata. You can also Download the map pack that Hata is in, so you can see how it really works, but the map pack is large.
An interesting thing this Hata water cannon has, is the ability to turn it on and off, as well as open and close the entry point. A siren also chimes in when the cannon is active. Grendel also keeps wondering who the hey does Hata mean? Mental note, bug Frigidman...
Initial steps, make the extras - light and media.
The light will be used to control the height of the media and the volume of the sound, and the light of the room.
That will do it for the light. Nothing more needs to be changed on it from the default settings.
The media will be used as the flow force in the cannon. It drops below the surface floor of the cannon when the light is inactive (like it is turned off). It then rises up a bit to fill the floor of the cannon, to grab the feet of players and fling them out.
That will make the media needed for the cannon. It's a simple concept really, it just takes some tweaking to get the flow and height and speed of movements just right, so the cannon will be useful instead of just an annoyance.
|Making the polygons for where to put the cannon depends on a few things. The first is you need to make it far enough from its target so the cannon is useful. Also you need to set the polygons to be higher than its target to compensate for gravity. After those, pretty much any design or style can be used for the cannon. Simple.|
Last small things: Put a few puddles on the floor of the cannon, so when the water gets turned off, it looks all wet in there. Also some random water drop sound areas could be added, and then flickering lights on light panels. Just a few suggestions Grendel likes to see done, even if it is a netmap.