Excalibur: Morgana's Revenge for Windows and Linux
This is the first cut at Excalibur:
Morgana's Revenge, version 3.0 beta 5, for Aleph One SDL. Please send suggestions
and problem reports to gjditchfield
This scenario has not been tested thoroughly. I have done my testing on a Dell 600 with an ATI Mobility 9000 AGP video card, using Windows XP and SuSE Linux 9.1 (with SuSE's ATI video driver). I suspect that Aleph One and my video card don't get along, and I would like to hear whether you have the same problems or not.
When you do find a problem, try doing the equivalent thing in some other Aleph One scenario, such as the Marathon Infinity demo that is available from source.bungie.org. The problem may be a bug in Aleph One, not a fault in EMR.
Some problems I found:
- An EMR problem: only the central part of the chapter screen after the Prologue level scrolls. I expect other chapter screens to mess up the same way.
- Windows XP, all Aleph One scenarios: when OpenGL rendering is turned on, full-screen mode works badly. Clicking on menu items on the menu screen cause flashing effects. When I read a terminal, the previous view appears as a flashing background around the terminal's text. Work-around: go into the preferences and turn off full-screen mode.
- SuSE 9.1, all Aleph One scenarios:
when OpenGL rendering is turned on, menu screens and splash screens don't fade in
from black; instead, black pixels color-shift to red. If full-screen mode is off,
black pixels turn red during game play, too. Typing "ESC" to quit the
game causes it to disappear, but leaves it running; I must kill it from the command
line. Work-around: go into the preferences and switch to software rendering.